Quote...

goldenEye64.blogspot.com

Search This Blog

3/20/24

Absolutely Priceless...

Screen captured during the chaos of protecting Natalya in the Janus Control Center.

Dishing out the orders while she's hacking the computer....
Maybe Natalya should put down the gun and type with her fingers.
(Just a suggestion)



3/19/24

Smile! You're on Caverns Camera...

X PositionY PositionZ Position
-1210.199219165.945770-387.820190
Lateral RotationVertical Rotation
700.210022-55.000000

Comment:
WATER CAVERNS near drone gun, blast door area





X PositionY PositionZ Position
-1005.132874130.937393-444.068024
Lateral RotationVertical Rotation
3906.51001025.000000

Comment:
WATER CAVERNS low angle shot, looking up at drone gun with hallway, open blast doors, guards visiable in distance







X PositionY PositionZ Position
-986.806519191.938492-646.065613
Lateral RotationVertical Rotation
2680.000000-75.000000

Comment:
WATER CAVERNS higher camera slightly behind drone gun, appears hanging above center frame






X PositionY PositionZ Position
-1114.256714175.943176-385.186005
Lateral RotationVertical Rotation
4000.159912-60.000000

Comment: 
WATER CAVERNS, guard relatively close to camera, looking down hallway with open blast doors, five guards visible in shot






X PositionY PositionZ Position
-1051.858032125.940025-502.488647
Lateral RotationVertical Rotation
4000.51001040.000000

Comment:
WATER CAVERNS looking down the long hallway with blast doors, guards on either side, overhead drone gun out of frame






X PositionY PositionZ Position
-1044.891846196.938553-602.081848
Lateral RotationVertical Rotation
2376.090088-40.000000

Comment:
WATER CAVERNS muzzle of drone gun visible in scene






X PositionY PositionZ Position
162.780502-660.027710236.169067
Lateral RotationVertical Rotation
800.429993-25.000000

Comment:
snap748 WATER CAVERNS looking downward, big open spiral area, first patrolling guard walks towards camera.





Messing around with some custom intro camera angles in the Water Caverns mission via the GoldenEye Setup Editor. (http://n64vault.com/wiki:setup-editor-global)

Much newer versions of the Editor exist...
Still content to play with one of the original programs (at least for now).



(Edit Setup > Edit Intro Block > 06 Intro Camera)


The game displays one intro camera at random when the level loads.

By default, the Water Caverns level intro has four opening camera angles available - Interestingly enough, the very first camera (at preset E0) is used twice (for entries 00 and 01).

Water Caverns
Default Intro Camera 00

This same camera is simply angled in two opposite directions, accomplishing two different shots. Threw me for a small loop until I realized what was happening.

Water Caverns
Default Intro Camera 01

It's the only instance I know of where the camera is set up like this, although there must be others...

Unsure if this is a "leftover" or something new they were experimenting with. Theoretically, should be able to set up "dual" (possibly even triple?) angle cameras elsewhere.

The Water Caverns is also a fairly large area, for something that wasn't really seen in the GoldenEye movie. One fan suggested the brief scene where Bond places the Remote Mines in the film was the basic inspiration for the Caverns.

(The board also fills itself out nicely with an even 20 missions).





3/17/24

Severnaya Bunker CCTV...

X PositionY PositionZ Position
-1224.14111320.6557392702.482422
Lateral RotationVertical Rotation
3355.669922137.250000

Comment:
BUNKER 2 detention area, camera facing cells as jailer walks past and away from camera.






X PositionY PositionZ Position
-728.05273440.6589092694.802734
Lateral RotationVertical Rotation
3355.669922137.250000

Comment:
BUNKER 2, just outside jail area, patrolling guard walks towards camera.






X PositionY PositionZ Position
-222.159744124.9914861685.060669
Lateral RotationVertical Rotation
2060.8701173820.350098

Comment:
BUNKER 2, hallway, stationary guards with a patroller approaching.
Near an actual surveillance camera

 

3/15/24

Archives Alternate Angles...

X PositionY PositionZ Position
-141.661819190.992340-274.181213
Lateral RotationVertical Rotation
200.0000000.000000

Comment:
ARCHIVES (moved camera 01 [overlooking the interior] to just inside office hallway, with one patrolling guard, one stationary)

 




X PositionY PositionZ Position
-277.88076865.993637239.020432
Lateral RotationVertical Rotation
2060.870117100.000000

Comment:
ARCHIVES just behind stationary guard outside Interrogation Room.
Visible in the distance is the Soldier who will ultimately enter Room to execute Bond.





X PositionY PositionZ Position
-524.60937529.996649650.540588
Lateral RotationVertical Rotation
1030.430054100.000000

Comment:
ARCHIVES basement, facing door where patrolling Soldier (Executioner) immediately walks through during intro.






X PositionY PositionZ Position
696.278015210.990112784.585449
Lateral RotationVertical Rotation
0.0000004000.000000

Comment:
ARCHIVES upstairs patrolling guard from default intro, camera moved over closer to him so he walks towards and just offscreen as it fades to black.





3/14/24

Cameras in the Workplace...

Martin Hollis dons a labcoat and patrols the downstairs...
The camera from the Facility's intro cinema has been pivoted to watch the character as the level begins.
(The typical Russian Soldier has been swapped for a Scientist)

Having entirely too much fun playing with the level intro cameras in the Facility...

Low angles, high angles...
Modifying all four intro camera shots just for variety - And to see what else is happening before the mission begins.




Like setting up a series of mini spy cameras...
(Or simply a CCTV camera that MI6 Agents have hacked into)
Spying on Alec as well.
(I just don't trust the guy)


Adjusted the camera slightly...


This overhead shot of the bottling room needs some work.
Camera is a bit crooked (just like the Agent in question).


A shot looking straight down could be neat...
(Modified Bond to start between the Bottling Tanks)






It's particularly amusing when guards are patrolling.
This shot captures a stationary guard and one that's on the move.
Upstairs Laboratory area. Almost picture perfect.
Adjusted so it would be above the guards' heads.


Previously, this camera was overlooking the bottling room.
The slightly downward angle made it ideal to perch it up high.





3/12/24

Lighting in the Bottling Room...

One of three opening camera shots from the Facility Bottling Room...
[The furthest angle]


As the Facility level intro camera fades out, Alec Trevelyan can just briefly be seen walking on screen (from left).

Normally the scene fades just as Alec steps into it.
Some assistance from a surprise "camera flash" that lights up the entire screen...




These "flashes" are happening because Bond is being shot...
Just a funny side effect that occurred as Bond's starting position was modified to begin the mission in the upstairs hallway...



In this case, even before the player takes the controls, guards are shooting at Bond, taking serious damage.
(Normally, Bond starts someplace where guards won't immediately spot him)

Just for fun, here's a snapshot of a bullet passing right through our immortal action hero.


There's a leftover preset in this spot (presumably from beta testing) that just happens to be in the hallway, right where one would preferably like to encounter the Double-Agent Dr. Doak.

Random point of interest - In Multiplayer, your character won't spawn at a start point if another player is too close to another player.

In this case, it appears as if Dr. Doak will not "randomly" appear in the upstairs lab if Bond is there.
Decided to put a camera up there to see what the hell is going on...

Managed to sneak a camera into the upstairs Laboratory.
Here's the level intro cinema sequence, fixed on the ideal Dr. Doak spot.



Of course, it would be totally cheating to know that Doak was here ahead of time - Especially before starting a speedrun. Being playfully inclined to meddle with the game just to see what happens, I couldn't resist.


Still playing that game of Russian Roulette, and Dr. Doak will not appear before the intro camera.


Doak spawns in the spot - But only after Bond's character is loaded into the level.
(Seems the intro camera just missed capturing him...?)


Seems Dr. Doak will NOT spawn if Bond is not loaded (or active)...

To complicate things even further, the event that actually triggers the spawning of Dr. Doak is when Bond enters the Restroom.

So technically, the Double-Agent isn't even in the building until 007 drops down from the ventilation shaft.


Totally blows my mind... Attempting to have Doak appear on the intro screen may have been a waste of time - But relatively entertaining (and nowhere near as frustrating as trying to finish within the target time).


(Something similar happens in Statue Park when Bond must locate the helicopter Black Box. One of several presets is randomly chosen as the game is underway)




Despite not accomplishing what I had hoped, still had fun tinkering with the level setup. It's often a long time between editing sessions, and stuff has to be re-learned each time.

Stumbled upon a few more interesting things about the Facility level - One of the most complex missions in the entire game, in terms of what's happening in the background. The later missions in the game are much more streamlined.

Like many people, I'm sure that I've spent as many (if not more!) hours modifying GoldenEye 007 than I have actually playing the game...





3/10/24

Zukovsky's Finest!

 MI6 DOSSIER - THE WORLD IS NOT ENOUGH

 [JAMES BOND 007 MOVIE FILE]

  THE WORLD IS NOT ENOUGH
 

1999

[Bond #19]


BACKGROUND
"The suspenseful caviar factory scene, in which Bond, Zukovsky (Robbie Coltrane) and Dr. Christmas Jones (Denise Richards) are pursued by helicopters equipped with chainsaws..."

  • Originally planned for GoldenEye, but it was ultimately dropped from the final shooting script, giving an opportunity to devise safe and effective methods to film the breathtaking scene.


-James Bond Special Edition DVD







Movie prop from the caviar factory, with a graphic of Valentin Zukovsky's head. The ex-KGB Agent from GoldenEye is now a "legitimate businessman".










  007 COLLECTOR CARDS


BACKGROUND

James Bond Classics 2016
The World is Not Enough

by SciFiHobby
Total Cards: 72

"007 shows Zukovsky a swatch of material taken from the parahawks flown by assassins who tried to kill him and Elektra King in the mountains...

Zukovsky recognizes the material as being from Russian Special Services, Atomic Energy Anti-Terrorist Unit."

"As he and Bond discuss Renard, Zukovsky spots Elektra King on one of his security cameras.
007 cuts the conversation short and ventures into the casino. He insists on taking her home immediately, but she refuses. Elektra wants to show that she is unafraid of whoever may be trying to kill her."

"Valentin Zukovsky cheerfully greets Elektra King and offers her the same line of credit as her father - $1 million.
Elektra wagers the entire line of credit on one card, high draw. Zukovsky at first appears shocked, but he accepts the bet. 007 tries to stop her, but she replies, 'There's no point in living, if you can't feel alive.' Zukovsky then wins the draw."

 










3/5/24

Bra Band Connection...

Pretty sure the real Natalya would slap that guy...


Stumbled upon one of those old Angelfire GoldenEye 007 fansites that still exists.
Was searching for a certain memorable quote...

"The DD44 Dostovei is a strong loud gun great for one on one.
But it's name sounds like a bra size
"

-Nick's GoldenEye 007 Page


Granted, the website hasn't been updated in a quarter century.
Talk of IE4, QuickTime 3, and ICQ.
(Not to mention 28.8 modems)
https://www.angelfire.com/ny/N64goldeneye007/




The quote, simplified:
"DD44 sounds like a bra size"





The Archives mission is particularly satisfying because you can grab a pair of 'em.
Remember to squeeze, don't pull!





All these years, I thought Boris' password was a reference to people wrapping on doors...


A loud screen presence in the Archives mission is especially fun with all that glass to break...

"Standard operating procedure.
Boys with toys
"



In Perfect Dark, the classic DD44 returns as the CC33.
(Which somehow isn't quite as fun...)

The video game guns were modeled after the TT33 Tokarev.





3/1/24

Half of Everything Is Luck...

Wasting precious seconds to find Doak hiding in one of the upstairs labs...
James Bond can only hope to make it to the bottling room alive...


 FACILITY, 00 AGENT: SPEEDRUN FOR "INVINCIBLE"

 [Clearing the Facility within the Target Time of 2:05]

 00 AGENT FIELD REPORT:

Estimating that it's ten-times more difficult to unlock the "Invincible" Cheat in GoldenEye 007 than it is in Perfect Dark.

Took a few weeks to get back into game form - Approximately ten days of practice runs (about an hour per day) before finally unlocking the game's most difficult Cheat.

 POST-MISSION VITAL STATISTICS:

Attempts

307

Aborted Missions

129

Curse Words Uttered

27,604

Times Shot to Death in Upstairs Laboratory Area

41

Guards Slapped to Death

4

Times Dr. Doak Failed to Appear Upstairs

141

Green Soldier Hats Picked Off

65

Successful Door Decoder Handoffs

23

Times Shot to Death Opening Bottling Room Door

11

Times Shot to Death in Bottling Room

3

Number of Times Alec Trevelyan Dies in Explosion

2

Female Scientists Seduced

0

Dr. Doak Look-Alikes Encountered

44

Flasks of Vodka Swiped

9

Grenades Collected

3

Number of Q Gadgets Returned From The Field Undamaged

0




Just Looking...

 MI6 DOSSIER - DR. NO

 [JAMES BOND 007 MOVIE FILE]

  DR. NO [film]

 
1962

[Bond #1]

BACKGROUND

"...Albert R. Broccoli and Harry Saltzman joined forces to bring novelist Ian Fleming's phenomenally popular superagent to the big screen..."


"...Thus were born two more-or-less standard elements of Bond movies - the cataclysmic explosion of the villain's headquarters at the climax of the film and the subsequent escape of Bond and his chosen companion to relish their victory somewhere undisturbed..."



BRIEFING


[RE: Sean Connery:] "...Brocolli admiring the "right hint of threat behind that hard smile and faint Scottish burr"

"...Connery's combination of personal magnetism, roguish charm and deadly intensity."

" Several studios rejected the idea of a James Bond film, calling the character and stories 'too British' and 'too blatantly sexual.' But on June 20, 1961, United Artists agreed to fund the production for a modest $1 million."

"The painting noticed by Bond in Dr. No's headquarters is Goya's The Duke of Wellington, chosen by the producers because it had attracted real-life international attention when it was stolen from a museum shortly before production begain.
"


James Bond Special Edition DVD (circa 2000)



CAST

James Bond

SEAN CONNERY

Honey Ryder

URSULA ANDRESS

Dr. No

JOSEPH WISEMAN

Felix Leiter

JACK LORD

M

BERNARD LEE

Professor Dent

ANTHONY DAWSON

Quarrel

JOHN KITZMILLER

Miss Taro

ZENA MARSHALL

Sylvia Trench

EUNICE GAYSON

Miss Moneypenny

LOIS MAXWELL






  DR. NO [villain]


BACKGROUND

"...Operating from Crab Key off the coast of Jamaica, Dr. No is the brains behind the misguided missiles operation...

Dr. [Julius] No is ruthless - his subordinates prefer to die than talk. The scriptwriters toyed with many ideas to bring Fleming's villain to the screen - including the bizarre notion of making Dr. No a monkey - before giving him metal hands, his distinguishing mark in the movie....

An engineer of note (he designed his headquarters himself) he is, of course, working for SPECTRE and the rocket interference is part of an unspeficied plan for world domination.
"

-The Official James Bond 007 Movie Book
by Sally Hibbin







  RYDER, HONEY


BACKGROUND

GoldenEye 007 Controller Setting 1.1 Honey, is named after the very first Bond girl, Honey Ryder (Ursula Andress).


"Ursula Andress will always be remembered as one of the most esquisite 'Bond Girls'...

...As Honey, Andress cut such a stunning figure in her two-piece bathing suit that bikini sales skyrocketed in the wake of Dr. No's release"

-James Bond 007 Special Edition DVD



BRIEFING


"She emerges from the sea, clad in a skimpy white bikini with a hunting knife tucked in one side singing 'Underneath the Mango Tree'."

-The Official James Bond 007 Movie Book
by Sally Hibbin










Looking Back at The Bond Booklet...

GoldenEye 007 Instruction Manual Page 16-17 A few favorite (and consecutive) pages from the GoldenEye 007 booklet that came with the game....