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There's no stopping James Bond (I don't know why this guard even tries).
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Competitive
speedrunners have managed to finish the mission in 20 seconds - Which is
downnright amazing. Gotta watch the YouTube video to believe it.
It all hinges on a smooth escape from the jail cell.
Gotta spring Natalya before leaving - And then dash through the rest of the mission.
| Some
players can even perform a glitch to escape the jail cell without using
the Watch Magnet Attract... | |
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"Piggy Back Ride" (Incidentally, the guard in the distance carries KEYCARD B - Which isn't overly useful Agent difficulty)
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Outside the detention area, the first set of sliding doors are locked - But one
can "piggyback" through by being quick enough to follow a patrolling guard.
Gotta be fast to get there before the door closes.
Another patroller will be along shortly... But to snag a speedy time, you want through that door ASAP.
The distant guard might even see you and (eventually) open the door - But those seconds count.
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Just a few bursts of fire, and a few "clean kills". Gotta collect just enough ammo to finish this mission.
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It's nice to tag them all with a perfect headshot... But sometimes going so fast that it's easy to miss. It's more important to get to the destination quickly - These guys will never catch up.
Guy "guarding" the CCTV tape will open the door a few seconds after he hears gunfire. Time it so he opens the door for you.
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A few quick bursts to eliminate the necessary guards - But not too loud or things won't end well...
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Time to shoot in and out... |
Drive-By Movie...
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After
several clean kills on a
mad dash for the CCTV tape, it's time to obtain
the correct keycard to escape...
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Time to Play It Loud...
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The trick is to fire the KF7 Soviet to
attract the attention of one of the patrolling guards (with
2X Klobbbs) who carries KEYCARD
A (which unlocks the glass doors towards the exit).
If you've been fast, by the time you reach the round shaft room, any shots fired will cause the patrolling guard to run towards your previous location.
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The patrolling Keycard guard is identifiable by the sight (and sound) of the 2X Klobbs that he carries. He also has a different hat. (There are a few patrolling guards that match this description)
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Can sometimes encounter the guard right outside the doors when you return to the main hallway...
But running through him from behind before he has a chance to react is ideal.
It all happens so fast, but you develop a "feel" for where he should be based on how quick you've been.
The map offers a visual on the best route - And where the guard will be walking. That little stretch between the doors and the stairs is where you'd like to be ambushing him.
The
map illustrates where that crucial guard is to start the mission. He's on a set
course, and will pass through a set of doors between the 15-20 second mark...
Once he's beyond the doors, he won't be back around for another 40 seconds or
so.
Seems like
a VERY short distance - But he's walking, and Bond is running (or
strafing) full out.
Make enough noise,
and he'll abandon his patrol to go searching for you.
Ideally, Bond collects
the CCTV Tape and goes out the far door - Just in time to shoot him in the back
as he's running towards that previous hallway (where
you just came from).
Going through the
set of rooms (in either direction)
will confuse the guards - And get them running the wrong way.
Takes a bit
of experimenting on WHEN to fire those random bursts of gunfire.
Get him
chasing a bit too soon, and he'll "double back" too far (to where you were several
seconds ago).
Too much gunfire and you'll also alert an undesirable number
of guards...
The ideal spot to lure the guard with the Keycard is before the stairs - Ambushing him and taking his keycard on the fly.
KEYCARD
A:
The
target is the guard who carries "KEYCARD A".
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Look at that keycard fly!
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Keycard in hand, it's time to bolt for
the exit.
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Grab that keycard and run!
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Now it's really time to kick it into high gear...
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Getting blasted down the stairs as bullets hit Bond in the back... Plenty of health to spare on Agent difficulty.
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Flying through the Main Control Room without any objectives to complete there.
Natalya will even skip the step of checking the computer terminal and
follow you out.
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At the exit, and the bullets still pushing Bond forward. Getting shot in the back several times can actually shave a couple seconds off your time. Whenever
you've finished the mission as quickly as possible, a major variable
that can yet again save valuable seconds of time...
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Completely smashing that target time, this is a rather enjoyable speedrun. The fact that it takes less than a minute is encouraging because there's little invested if you mess something up and have to restart.
Surely the developers never imagined that people would be playing this game a quarter century later - Or that someone would finish Bunker 2 in just 20 seconds.