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Showing posts with label b jones. Show all posts
Showing posts with label b jones. Show all posts

4/30/24

Open Sesame!

Baiting and Luring...

The strategy for unlocking the GoldenEye Facility Cheat was turned upsidedown with an alternate method...


Not only is it possible to hit the Target Time by tricking one of the guards to unlock the Bottling Room door, but with some fine-tuning, it's even good enough to earn a record-setting performance.

Of course, speaking with Doak is a requirement to actually pass the mission on the higher difficulties - But actually using the Door Decoder on the door itself takes up precious time...

Having to pause the game, select the decoder, and wait a few more precious seconds for the door to open...

This "outside of the box" strategy involves proper timing. One of the guards on the other side can be "tricked" into opening the Bottling Room door for you.

Requires Bond to enter the biggest lab (of three, where Doak can sometimes be found). If Bond fires his gun while running into the far corner, it can be loud enough for the guard to hear through the walls.

It costs a bit of time, but if done right, that time is more than made up when you arrive at the Bottling Room door just as the guard is opening it.

While it seemed a bit ludicrous, it was definitely fun to play around with.




A very quick map illustrating Bond's route towards the Bottling Room, with an "X" marking the guard who ultimately opens the door:

FACILITY
Partial Map

(Upstairs Lab Areas & Bottling Room)

Objective B is to locate Dr. Doak




At first, it was pretty much just something to try on a botched run - After going all that way upstairs to not be rewarded with a Dr. Doak encounter.

It seemed like just a fun way to proceed with the mission, getting another round of practice with the Mines in the Bottling Room.

Seeing is believing. After watching a few videos, this method is undeniably here to stay.

Understandably, it took quite a long time to catch on as a solid strategy... Until someone actually set a World Record using this method. (The YouTube video is undeniably impressive... And dare I say that yet another second could possibly be saved in the Bottling Room - But placement of the two mines to destroy ten tanks is so crucial that it takes a second to ensure it's done perfectly. The person who eventually breaks this record will no doubt plant the mines while still running...)


After fooling around with this tactic on Secret Agent and pulling it off, definitely encouraged to eventually trying it as a 00 Agent.

The tradeoff is that it seems to require Bond to sacrifice yet another Remote Mine to deal with the increasing volume of guards that will inevitably catch up at this point...

Killing them all with a Remote Mine just as you enter the Bottling Room, so you can go to work without them shooting at you. This leaves just 2 Mines in the inventory for use on the tanks.

Impeccable placement of the Remote Mines in the Bottling Room (laid on the floor between the tanks, while Bond is looking directly downward) can have Bond destroying all ten tanks with just two bombs - Leaving three other Remote Mines to use on the legions of Russian Soldiers that will otherwise ruin your speedrun.

Definitely want to play around with this one some more.

With so many variations on technically finishing the Facility mission, what will they come up with next?

Also wondering how many N64 controllers have been worn out on this mission alone.
Definitely on the hunt for yet another official Nintendo 64 controller.



3/19/24

Smile! You're on Caverns Camera...

Messing around with some custom intro camera angles in the Water Caverns mission via the GoldenEye Setup Editor.

The guards (and drone guns) are waiting for James Bond...
X PositionY PositionZ Position
-1210.199219165.945770-387.820190
Lateral RotationVertical Rotation
700.210022-55.000000

Comment:
WATER CAVERNS near drone gun, blast door area





X PositionY PositionZ Position
-1005.132874130.937393-444.068024
Lateral RotationVertical Rotation
3906.51001025.000000

Comment:
WATER CAVERNS low angle shot, looking up at drone gun with hallway, open blast doors, guards visiable in distance







X PositionY PositionZ Position
-986.806519191.938492-646.065613
Lateral RotationVertical Rotation
2680.000000-75.000000

Comment:
WATER CAVERNS higher camera slightly behind drone gun, appears hanging above center frame






X PositionY PositionZ Position
-1114.256714175.943176-385.186005
Lateral RotationVertical Rotation
4000.159912-60.000000

Comment: 
WATER CAVERNS, guard relatively close to camera, looking down hallway with open blast doors, five guards visible in shot






X PositionY PositionZ Position
-1051.858032125.940025-502.488647
Lateral RotationVertical Rotation
4000.51001040.000000

Comment:
WATER CAVERNS looking down the long hallway with blast doors, guards on either side, overhead drone gun out of frame






X PositionY PositionZ Position
-1044.891846196.938553-602.081848
Lateral RotationVertical Rotation
2376.090088-40.000000

Comment:
WATER CAVERNS muzzle of drone gun visible in scene






X PositionY PositionZ Position
162.780502-660.027710236.169067
Lateral RotationVertical Rotation
800.429993-25.000000

Comment:
snap748 WATER CAVERNS looking downward, big open spiral area, first patrolling guard walks towards camera.






Much newer versions of the GoldenEye Setup Editor exist...
http://n64vault.com/wiki:setup-editor-global

Still content to play with one of the original programs (at least for now).



(Edit Setup > Edit Intro Block > 06 Intro Camera)


The game displays one intro camera at random when the level loads.

By default, the Water Caverns level intro has four opening camera angles available - Interestingly enough, the very first camera (at preset E0) is used twice (for entries 00 and 01).

Water Caverns
Default Intro Camera 00

This same camera is simply angled in two opposite directions, accomplishing two different shots. Threw me for a small loop until I realized what was happening.

Water Caverns
Default Intro Camera 01

It's the only instance I know of where the camera is set up like this, although there must be others...

Unsure if this is a "leftover" or something new they were experimenting with. Theoretically, should be able to set up "dual" (possibly even triple?) angle cameras elsewhere.

The Water Caverns is also a fairly large area, for something that wasn't really seen in the GoldenEye movie. One fan suggested the brief scene where Bond places the Remote Mines in the film was the basic inspiration for the Caverns.

(The board also fills itself out nicely with an even 20 missions).





2/7/24

Player B...

A congregation of familiar faces in Multiplayer


Costume Designer and Character Artist B Jones manages to make more cameos in the GoldenEye 007 video game than anyone else...

She not only is the face of the Helicopter Pilot and Janus Special Forces from Multiplayer, but also plays Terrorist - And technically has a fourth appearance with the 64 Characters Code making an appearance in a tuxedo. This makes a whopping FOUR performances. Bravo!







The Suits (One Size Fits All)...

Rosika, Karl, Martin, Mark



Dave, Duncan, B, Steve



Grant, Graeme, Ken, Alan



Chris, Lee, Neil, Jim



Pete, Shaun, Duane, Des



Robin, Steve H, Terrorist, Biker



Joel, Scott, Joe, Sally



Marion, Mandy, Vivien




Guard Characters in Multiplayer...

Russian Soldier, Russian Infantry, Russian Commandant, Janus Marine Naval Officer, Civilian (1), Civilian (2), Civilian (3) Civilian (4), Si...