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Showing posts with label caverns. Show all posts
Showing posts with label caverns. Show all posts

5/14/24

Water Caverns Keycard Map...

Got Your Bearings, Jimbo!


One of the most disliked GoldenEye 007 levels is the 17th stage, the Water Caverns.

"Open the blast doors!"


Not only is the Caverns a relatively long & dark mission, but the guards are heavily armed (and armored).


Navigating through a set of locked security blast doors is something that usually snags me on every playthrough.

The collectable keycards are rather counter-intuitive.
Whenever you locate a guard with a key, his particular smart card doesn't seem to open the door that's nearby.

A quick reference map for the final portion of the Water Caverns, illustrating the locked doors, and where to find the corresponding keycards.

WATER CAVERNS
Color-coded Keycard Map
(final portion of the level)


The guards with cards have blue hats on their heads.

It's also possible that when a guard is killed, his keycard might fly well away from where his weapon lands. Especially in a big open room, sometimes this can prevent players from locating the card and exiting the level.


Guard in the Radio Room has no idea we're spying on him...



The guard carrying Keycard B is in the big open room with the Radio.




Guard with the blue hat has Keycard C.

Just outside the big Radio Room, is another guard who carries the crucial Keycard C.
Incidentally, that guard is easiest to pick off as you can snipe him from a distance.

The guard inside the room that has Keycard B can also be lured out of the room by shooting at the glass from outside.



 

Unlike the Scientists in the Facility or Silo, these labcoats aren't very keen on leaving their workstations.


Three objectives focus on blowing shit up.
Bottom line: Several computers to be destroyed - WITHOUT allowing the death of more than TWO Scientists in the explosions.




Janus has stockpiled for the Apocalypse, with fuel drums stacked on top of fuel drums...



On 00 Agent (highest difficulty), the player is required to use the radio to contact Jack Wade, which completes an Objective.

Guards in this area will tend to cause an explosion that destroys the radio, so proceed with caution.






"Close the blast doors!"


The AR33 Assault Rifle can actually shoot right through the blast doors.
Use this knowledge to put a few extra bullets into guards, as they won't open fire on you until the door is fully open.



The final stretch...



Save enough ammo with the Assault Rifle to help pick off the two drone guns in the final corridor.
Several Janus Special Forces are waiting for you there.

It's best to work quickly, because if you stick around the blast door area, you'll soon have to deal with infinitely spawning troops with RC-P90s and Shotguns.








4/16/24

Let There Be Guards...

Whenever Bond finishes a mission, the game automatically "removes all guards from level" before the cutscene kicks in. (So the guards won't still be randomly attacking our hero as he exits in style)



Was curious to see what it looked like if all guards were NOT removed from the level.
Here in Bunker 1, deleted that one small instruction (ROM Modification).





In the Facility, Ourumov's troops keep firing away as Bond calmly makes his exit.

Calm and collected, Bond doesn't even flinch as he get shot...
(Fortunately, the bullet missed all vital organs)





In the Water Caverns, Bond reaches the end of the level and the elevator music quietly plays.

In this modified setup, the half dozen or so guards in the room continue to relentlessly fire at 007.



Guard opens fire at close range with his AR33 Assault Rifle.


On another playthrough, a guard pulls a grenade and wipes everybody out as Bond calmly puts his gun away.


The Water Caverns is definitely a favorite so far...






3/19/24

Smile! You're on Caverns Camera...

Messing around with some custom intro camera angles in the Water Caverns mission via the GoldenEye Setup Editor.

The guards (and drone guns) are waiting for James Bond...
X PositionY PositionZ Position
-1210.199219165.945770-387.820190
Lateral RotationVertical Rotation
700.210022-55.000000

Comment:
WATER CAVERNS near drone gun, blast door area





X PositionY PositionZ Position
-1005.132874130.937393-444.068024
Lateral RotationVertical Rotation
3906.51001025.000000

Comment:
WATER CAVERNS low angle shot, looking up at drone gun with hallway, open blast doors, guards visiable in distance







X PositionY PositionZ Position
-986.806519191.938492-646.065613
Lateral RotationVertical Rotation
2680.000000-75.000000

Comment:
WATER CAVERNS higher camera slightly behind drone gun, appears hanging above center frame






X PositionY PositionZ Position
-1114.256714175.943176-385.186005
Lateral RotationVertical Rotation
4000.159912-60.000000

Comment: 
WATER CAVERNS, guard relatively close to camera, looking down hallway with open blast doors, five guards visible in shot






X PositionY PositionZ Position
-1051.858032125.940025-502.488647
Lateral RotationVertical Rotation
4000.51001040.000000

Comment:
WATER CAVERNS looking down the long hallway with blast doors, guards on either side, overhead drone gun out of frame






X PositionY PositionZ Position
-1044.891846196.938553-602.081848
Lateral RotationVertical Rotation
2376.090088-40.000000

Comment:
WATER CAVERNS muzzle of drone gun visible in scene






X PositionY PositionZ Position
162.780502-660.027710236.169067
Lateral RotationVertical Rotation
800.429993-25.000000

Comment:
snap748 WATER CAVERNS looking downward, big open spiral area, first patrolling guard walks towards camera.






Much newer versions of the GoldenEye Setup Editor exist...
http://n64vault.com/wiki:setup-editor-global

Still content to play with one of the original programs (at least for now).



(Edit Setup > Edit Intro Block > 06 Intro Camera)


The game displays one intro camera at random when the level loads.

By default, the Water Caverns level intro has four opening camera angles available - Interestingly enough, the very first camera (at preset E0) is used twice (for entries 00 and 01).

Water Caverns
Default Intro Camera 00

This same camera is simply angled in two opposite directions, accomplishing two different shots. Threw me for a small loop until I realized what was happening.

Water Caverns
Default Intro Camera 01

It's the only instance I know of where the camera is set up like this, although there must be others...

Unsure if this is a "leftover" or something new they were experimenting with. Theoretically, should be able to set up "dual" (possibly even triple?) angle cameras elsewhere.

The Water Caverns is also a fairly large area, for something that wasn't really seen in the GoldenEye movie. One fan suggested the brief scene where Bond places the Remote Mines in the film was the basic inspiration for the Caverns.

(The board also fills itself out nicely with an even 20 missions).





3/17/24

Lobbing a Grenade...


Ken Lobb artfully pulls the pin off a grenade while still clutching an RC-P90.

2/21/24

Cardio Caverns...

Jogging is One of My Sub-Routines

We catch a couple glimpses of Trevelyan during the Caverns mission, and he takes off running - All the way to the end of the level. Normally, he's so fast that you can't catch him...

By being even quicker (strafing and/or using Cheat codes like Turbo Mode and Slow Animation)
it's possible to keep pace with the former MI6 Agent.



Doors in the Caverns are open by default, only closing shut after Trevelyan passes through them.



The big spiral walkway is a great place to take the inside track and get ahead of him...

Looking down from the top of the Caverns...
Patrolling guards passed on the way up have given up the chase, as their boss runs like mad.



Racing him is pointless - Except its a fun thing to do.
Before the game was finished, there was a somewhat redundant "beta" objective to "Pursue Trevelyan".


Alec Trevelyan ducks behind his goons and runs away...



Pursuing Trevelyan... All the way to the lift.




Alec doesn't actually go into the lift, however...

Alec vanishes right in front of Bond's eyes.



Unlike the Control Center, Alec Trevelyan actually fades away right in front of the lift...





2/7/24

Chaos in the Caverns...

Just bombin' around in the Water Caverns mission - While Jack Wade is undoubtedly pressing buttons in the car that I specifically told him not to.

Worst case scenario, just gonna tell MI6 that someone stole the car - If I survive long enough to put a bullet in Trevelyan's head, de-brief Natalya, and find someplace that serves martinis...
(Shaken, Stirred - At this point, I really don't give a damn!).


2/6/24

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Farewell to Arms...

James Bond appears to tuck an Assault Rifle neatly into his back pocket...


When asked where James Bond stores all his weapons, I seem to recall Nintendo (or possibly Rareware) offering the comment that 007 has a "Trained Body".


Just for kicks, a quick animation of Bond putting a Grenade Launcher away (at the end of the Caverns mission)...

Seems James Bond has as many gadgets tucked into that suit as Batman.



Guard Characters in Multiplayer...

Russian Soldier, Russian Infantry, Russian Commandant, Janus Marine Naval Officer, Civilian (1), Civilian (2), Civilian (3) Civilian (4), Si...