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Showing posts with label GoldenEye X. Show all posts
Showing posts with label GoldenEye X. Show all posts

4/10/24

Looking Back at The Bond Booklet...

GoldenEye 007 Instruction Manual
Page 16-17

A few favorite (and consecutive) pages from the GoldenEye 007 booklet that came with the game.
Of course, there's the Spyder (aka Klobb) listed in the WEAPONS section.


Terrorist armed with a Phantom

The 'Phantom' sub-machine gun being mentioned as "A terrorist favorite". Connect the dots, and the unused 'Terrorist' character would seem like it was designed for the Destroyer/Frigate mission.


Unused items that can be restored with a Cheat Device, Game Enhancer or Emulator.

Interesting how the "Bungee Equipment" is listed in the GADGETS section. In the finished game, there is no such item available. However, any GoldenEye fan with a Gameshark has undoubtedly seen the "BUNGEE" along with other unused item text like the "Piton Gun" and "Lock Exploder"



Micro Camera as seen in Bond's inventory.
Added to the Bunker via Emulator.

The instruction manual appears to list the "Camera" as "Micro Camera".
Whether or not this is a an oversight or merely a typo is debateable... But the "Micro Camera" is actually a completely separate (albeit unused) gadget and prop.
Micro Camera: There's no way to obtain this item in the finished version of the game, without modifying the setup with an enhancement device.

GAMESHARK CODE:
Modify Pick-Up Object to Micro Camera

Dam: 811FA522 0030
Runway: 801D9258 0030

In either mission, kill the first guard and collect his gun.
Pause the game, and select the MICRO CAMERA from the inventory.


The Micro Camera gadget is fully functional (in the sense that you can fix it to the wall - And it's cool to look at). Infinite Ammo or Maximum Ammo are required in order to plant the devices.

Pickup Text also exists for the Micro Camera (The Bungee and Piton Gun as well).


Unused Gadget: Watch Magnet Repel.
(Modified Bond's inventory in Bunker 2)

Just a minor detail - The booklet lists the "Watch Magnet" but does not specifically indicate the function.

GoldenEye
players are familiar with the "Watch Magnet Attract" (from the Bunker 2 and Archives missions) - An unused counterpart also exists within the memory...

The "Watch Magnet Repel" was yet another gadget that was designed for potential use - But never actually included in the finished game. Appears to be no ammunition or "charge" available to actually use the Repel function, however.



GoldenEye 007 Instruction Manual
Page 18-19

"Try and find these four villains!"

Players hunted for the other classic Bond villains Mayday and Oddjob, not satisfied to have found them (only) in Multiplayer Mode.

It seemed like a tease that we only fought Jaws and Baron Samedi in the main game...
Video game logic seemed to dictate that Oddjob and Mayday had to be there somewhere.






GoldenEye 007 Instruction Manual
Page 20-21


The image of the famous white tuxedo, along with another Bond suit missing from the final game.
Even the character screen on page 21 shows Sean Connery's select picture (faded just to the left of Boris).

Connery photo retrieved from the game's memory.





Sean Connery and Timothy Dalton, restored for Multiplayer in GoldenEye X.
A much better look at those suits seen briefly in the booklet.


GoldenEye fans rejoice as those former James Bond actors (once thought to have been lost forever) were pulled from the memory, and restored to the game with their respective tuxedos.




Just slight changes to the Multiplayer menu.
"Characters" and "Weapons" switching places.
"Handicap" was changed to "Health".
Also, the options for Control Style and Aim were added.



The background graphic for the Multiplayer folder which used to be "CLASSIFIED" now reads "CONFIDENTIAL".


4/6/24

Citadel - The Obsession, The Fascination...

A plain white pillar stretches to the sky, in a big room full of obstacles.
A testing facility named Citadel was briefly used by the GoldenEye 007 team in 1997,
just months before the game's release.



Tucked inside every GoldenEye 007 game cartridge is an unfinished Multiplayer level called "Citadel".
Twenty five years ago, it seemed unfathomable to ever be playing around inside this fabled, "lost world".


A reference to 'CITADEL' was found in the game's memory, alongside the existing level names.
Remarkable at what's since happened, based off that one little clue.


"Early exploration" began with Gameshark codes, soon progressing to actually modifications of the ROM itself.

In 2004, Gameshark hacker Krijy provided the first known working codes for The Citadel.
(A wonderful explanation was written by SubDrag, with codes by Para and Wreck)

For those who may never actually get to experience the level, a quick explore of "Zoinkity's Citadel" within the GoldenEye Setup Editor. http://n64vault.com/ge-multi-levels:citadel


This isn't a playthrough of the Citadel level itself, merely drifting around it to take a look.
Outside the level, looking in...
Inaccessible via normal game play, a remnant of this rough, test map still remains inside the ROM.



Basically four large rooms, connected via hallways.
Even has an upper and lower level.



The Citadel itself has come a long way since it was unearthed.
A look back at the original level itself, with textures that don't line up.



Visible ammo boxes that have since been added to the level.



That crazy, angled stair/ramp in one of the rooms.



Each room has various obstacles for testing purposes.



Like finding the plans of an unfinished prototype (without all the working parts), GoldenEye enthusiasts have basically taken the blueprint and turned it into a playable level.

(Even one of Stephen King's works was rescued from the rubbish bin)




A few snapshots of the Citadel as depicted in GoldenEye X.
(ROM Modification with GoldenEye levels and characters playable in Perfect Dark)

Room full of obstacles.
The Citadel level has been given an Aztec theme.



Bond and Natalya, taking aim in the room full of "mini bunkers".
It's always fun to experiment (she can even climb on top).




Very big room with four pillars stretching to the sky.




Still so much to say about The Citadel that one page is barely a start...

A more complete "walkthru" for this Multiplayer Level exists at GoldenEyeForever.com:
http://www.goldeneyeforever.com/level files/citadel_multiplayer_temp.htm



Guard Characters in Multiplayer...

Russian Soldier, Russian Infantry, Russian Commandant, Janus Marine Naval Officer, Civilian (1), Civilian (2), Civilian (3) Civilian (4), Si...