GoldenEye 007 Instruction Manual Page 16-17 |
Of course, there's the Spyder (aka Klobb) listed in the WEAPONS section.
Terrorist armed with a Phantom |
Unused items that can be restored with a Cheat Device, Game Enhancer or Emulator. |
Micro Camera as seen in Bond's inventory. Added to the Bunker via Emulator. |
Whether or not this is a an oversight or merely a typo is debateable... But the "Micro Camera" is actually a completely separate (albeit unused) gadget and prop.
The Micro Camera gadget is fully functional (in the sense that you can fix it to the wall - And it's cool to look at). Infinite Ammo or Maximum Ammo are required in order to plant the devices.
Pickup Text also exists for the Micro Camera (The Bungee and Piton Gun as well).
Unused Gadget: Watch Magnet Repel. (Modified Bond's inventory in Bunker 2) |
Just a minor detail - The booklet lists the "Watch Magnet" but does not specifically indicate the function.
GoldenEye players are familiar with the "Watch Magnet Attract" (from the Bunker 2 and Archives missions) - An unused counterpart also exists within the memory...
The "Watch Magnet Repel" was yet another gadget that was designed for potential use - But never actually included in the finished game. Appears to be no ammunition or "charge" available to actually use the Repel function, however.
GoldenEye 007 Instruction Manual Page 18-19 |
"Try and find these four villains!"
Players hunted for the other classic Bond villains Mayday and Oddjob, not satisfied to have found them (only) in Multiplayer Mode.
It seemed like a tease that we only fought Jaws and Baron Samedi in the main game... Video game logic seemed to dictate that Oddjob and Mayday had to be there somewhere. |
GoldenEye 007 Instruction Manual Page 20-21 |
The image of the famous white tuxedo, along with another Bond suit missing from the final game.
Even the character screen on page 21 shows Sean Connery's select picture (faded just to the left of Boris).
Connery photo retrieved from the game's memory. |
Sean Connery and Timothy Dalton, restored for Multiplayer in GoldenEye X. A much better look at those suits seen briefly in the booklet. |
GoldenEye fans rejoice as those former James Bond actors (once thought to have been lost forever) were pulled from the memory, and restored to the game with their respective tuxedos.
Just slight changes to the Multiplayer menu. "Characters" and "Weapons" switching places. "Handicap" was changed to "Health". Also, the options for Control Style and Aim were added. |
The background graphic for the Multiplayer folder which used to be "CLASSIFIED" now reads "CONFIDENTIAL".