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OHMSS
00 Agent: James Bond
Mission 1: Arkangelsk
Part ii: Facility
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PRIMARY OBJECTIVES:
- Gain access to laboratory area
- Contact double agent
- Rendezvous with 006
- Destroy all tanks in bottling room
- Minimize scientist casualties
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BACKGROUND: Inside the chemical weapons facility
you should quickly and efficiently proceed to the bottling area and
place demolition charges on the main gas tanks. Political considerations
demand that collateral damage in minimized on this mission. Non military
personnel should be disregarded.
M BRIEFING: You'll be working with 006 on
this assignment, the bottling room is the rendezvous point. Don't forget
to contact out double agent scientist before you leave, and warn him
to get out. He will provide you with a decoder for the final security
door. There are no women or casinos for a thousand miles, 007, so even
you will be able to concentrate on this mission.
Q BRANCH: Now listen carefully, Bond. Those
bombs will be armed as soon as the last one is set. Don't be too close
when you set them off or you'll go up in flames as well, and while you're
at it, please try and bring back that door-opener undamaged for once.
Too much rough handling like the last mission and it might go wrong
at a bad time. Honestly 007, sometimes I think you damage your equipment
on purpose.
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Crawl out the vents, and out of the stall. You
don't need to kill the guards in the bathroom.
Quietly eliminating guards with your silenced PP7 is a good strategy. Once you'll pick up a much louder KF7 Soviet, keep in mind that firing more than 2 or 3 consecutive bullets at once will attract the attention of other guards who will come running. Keeping it relatively stealthy will ensure that you're only taking on a few guards at a time.
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Head down the stairs, and turn hard left, through
the single door.
A guard with a helmet is stationed there (unless you've made enough noise that he's gone looking for you). He carries Clearance B Keycard, which allows you through a security door. (Access cards are hereon referred to as Keycard B, Keycard A, etc.)
Alternatively: After approximately five minutes of gameplay, a labcoated Scientist will run to the bathroom. He'll quickly surrender and drop Keycard A. It's not absolutely necessary to collect Keycard A, but the access level is one higher. If exploring for the first time, you might bump into him and collect his card without even noticing it. (During a speedrun, you probably won't even see him).
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Head left, through the green hallway, killing
guards you come across. You'll come to these doors, open the left
one, and again kill the guards you see.
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After your complete circle of the area, clear
the guards out of this room.
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Fire off your KF7 to get these guys in the hallway,
and finish them off.
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A computer terminal is tucked away in a small room (across from the bathroom stairs). Keycard B (or higher) is needed to access the room (unless you can quickly "trick" the guards to open it for you...) Press "B" at the computer to activate the security door, then
hurry around to the other side before it closes. (collecting Keycard A can bypass this step, as explained earlier)
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Take out the guards in the locker room, then
turn around and be prepared for guards to come from the right, and
finish them off as they come through the door. Even if you completely cleared the previous area, these guys will spawn into the arena to hunt you down.
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Next hall: You can take on the three guards in the narrow corridor - Or sacrifice one of your Remote Mines to instantly eliminate them (and prevent them from causing you serious damage). Toss
a mine far down the hall, step back (or hide behind the bunker-like walls), and quickly press A+B to detonate
the mine, and get rid of the guards.
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Check the rooms on either side of the hall for
Dr. Doak, the double Agent. Posing as a Scientist, he's the only one who'll speak to you.
This time, he was in one of the rooms along the corridor. Just see all the "B" locations
on the map at the top of this page.
Just speaking with him is good enough to satisfy OBJECTIVE B.
As for the other Scientists: If 3 of them die, it's considered a mission failure (even if they walk into an explosion caused by guards).
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Head back to the hall way, turning left of course,
and go through these sliding doors to reach a big "T" intersection.
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Turn left, and fire your KF7 to get the guard
at the end to open the door, and finish him off.
Entering that door gains access to the laboratory area. OBJECTIVE A: COMPLETED.
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Head up the stairs, kill the guards in your
way, and check each lab for Dr. Doak (if you haven't already found
him yet.) Clear out the guards before they can react and hit you
with a shot.
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Head down the hallway, disposing of any other
guards, and you'll reach the bottling room door. Select the door
decoder from your inventory. Press "Z" to use it, and open the door.
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Make sure 006 sees you, and runs to you, so
he's well away from the tanks.
The five Remote Mines were intended for the ten huge tanks in the bottling room. Easy enough to plant them on an inside row.
Pressing "Z" on your Watch Detonator will set off the Mines - Or with Remote Mines still selected, you can press "A+B" at the same time to instantly detonate (even if a mine is in midair).
If you expended one of your mines to take out a cluster of guards, a slightly different approach is needed to destroy those ten tanks with four remaining Remote Mines.
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Plant 3 of your mines on the first 3 tanks of
this row, on the inside, so it'll blow up the tank in front of it
too.
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Then, throw the last mine between the last two
tanks, and press A+B when it's in between the both of them, and
still in the air. This will destroy those tanks, combined with the
rest that have already been mined. OBJECTIVE D: COMPLETED
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Use your watch detonator to destroy the rest
of the tanks. By this time, the objective of talking with 006 has
been completed, and you can leave the level. To be sure of this,
watch for the "OBJECTIVE C: COMPLETED" message. Most players won't
notice it, but if you've planted the mines in a normal time, then
the objective will have been completed as your conversation with 006 wraps itself up.
Can stick around and watch the epic drama where Ourumov arrives on scene and holds Alec Trevelyan at gunpoint - Or simply walk out the doors once your objectives are finished.
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