4/1/24
Launch Silo #4...
The Invincible Cheat is recommended to enjoy the show...
3/20/24
Absolutely Priceless...
3/19/24
Smile! You're on Caverns Camera...
The guards (and drone guns) are waiting for James Bond...
X Position | Y Position | Z Position | ||||
-1210.199219 | 165.945770 | -387.820190 | ||||
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Comment: WATER CAVERNS near drone gun, blast door area |

X Position | Y Position | Z Position | ||||
-1005.132874 | 130.937393 | -444.068024 | ||||
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Comment: WATER CAVERNS low angle shot, looking up at drone gun with hallway, open blast doors, guards visiable in distance |

X Position | Y Position | Z Position | ||||
-986.806519 | 191.938492 | -646.065613 | ||||
| ||||||
Comment: WATER CAVERNS higher camera slightly behind drone gun, appears hanging above center frame |

X Position | Y Position | Z Position | ||||
-1114.256714 | 175.943176 | -385.186005 | ||||
| ||||||
Comment: WATER CAVERNS, guard relatively close to camera, looking down hallway with open blast doors, five guards visible in shot |

X Position | Y Position | Z Position | ||||
-1051.858032 | 125.940025 | -502.488647 | ||||
| ||||||
Comment: WATER CAVERNS looking down the long hallway with blast doors, guards on either side, overhead drone gun out of frame |

X Position | Y Position | Z Position | ||||
-1044.891846 | 196.938553 | -602.081848 | ||||
| ||||||
Comment: WATER CAVERNS muzzle of drone gun visible in scene |

X Position | Y Position | Z Position | ||||
162.780502 | -660.027710 | 236.169067 | ||||
| ||||||
Comment: snap748 WATER CAVERNS looking downward, big open spiral area, first patrolling guard walks towards camera. |
Much newer versions of the GoldenEye Setup Editor exist...
http://n64vault.com/wiki:setup-editor-global
Still content to play with one of the original programs (at least for now).
(Edit Setup > Edit Intro Block > 06 Intro Camera)
The game displays one intro camera at random when the level loads.
By default, the Water Caverns level intro has four opening camera angles available - Interestingly enough, the very first camera (at preset E0) is used twice (for entries 00 and 01).
![]() |
Water Caverns Default Intro Camera 00 |
This same camera is simply angled in two opposite directions, accomplishing two different shots. Threw me for a small loop until I realized what was happening.
![]() |
Water Caverns Default Intro Camera 01 |
It's the only instance I know of where the camera is set up like this, although there must be others...
Unsure if this is a "leftover" or something new they were experimenting with. Theoretically, should be able to set up "dual" (possibly even triple?) angle cameras elsewhere.
The Water Caverns is also a fairly large area, for something that wasn't really seen in the GoldenEye movie. One fan suggested the brief scene where Bond places the Remote Mines in the film was the basic inspiration for the Caverns.
(The board also fills itself out nicely with an even 20 missions).
3/17/24
Severnaya Bunker CCTV...
Here in Bunker 2, we capture some never before seen footage...
X Position | Y Position | Z Position | ||||
-1224.141113 | 20.655739 | 2702.482422 | ||||
| ||||||
Comment: BUNKER 2 detention area, camera facing cells as jailer walks past and away from camera. |

X Position | Y Position | Z Position | ||||
-728.052734 | 40.658909 | 2694.802734 | ||||
| ||||||
Comment: BUNKER 2, just outside jail area, patrolling guard walks towards camera. |

X Position | Y Position | Z Position | ||||
-222.159744 | 124.991486 | 1685.060669 | ||||
| ||||||
Comment: BUNKER 2, hallway, stationary guards with a patroller approaching. Near an actual surveillance camera |
3/15/24
Archives Alternate Angles...
X Position | Y Position | Z Position | ||||
-141.661819 | 190.992340 | -274.181213 | ||||
| ||||||
Comment: ARCHIVES (moved camera 01 [overlooking the interior] to just inside office hallway, with one patrolling guard, one stationary) |

X Position | Y Position | Z Position | ||||
-277.880768 | 65.993637 | 239.020432 | ||||
| ||||||
Comment: ARCHIVES just behind stationary guard outside Interrogation Room. Visible in the distance is the Soldier who will ultimately enter Room to execute Bond. |


X Position | Y Position | Z Position | ||||
-524.609375 | 29.996649 | 650.540588 | ||||
| ||||||
Comment: ARCHIVES basement, facing door where patrolling Soldier (Executioner) immediately walks through during intro. |

X Position | Y Position | Z Position | ||||
696.278015 | 210.990112 | 784.585449 | ||||
| ||||||
Comment: ARCHIVES upstairs patrolling guard from default intro, camera moved over closer to him so he walks towards and just offscreen as it fades to black. |
3/14/24
Cameras in the Workplace...
Low angles, high angles...
Modifying all four intro camera shots just for variety - And to see what else is happening before the mission begins.
Like setting up a series of mini spy cameras...
(Or simply a CCTV camera that MI6 Agents have hacked into)

(I just don't trust the guy)
Adjusted the camera slightly...


Camera is a bit crooked (just like the Agent in question).
A shot looking straight down could be neat...
![]() |
(Modified Bond to start between the Bottling Tanks) |
It's particularly amusing when guards are patrolling.
This shot captures a stationary guard and one that's on the move.
![]() |
Upstairs Laboratory area. Almost picture perfect. Adjusted so it would be above the guards' heads. |
Previously, this camera was overlooking the bottling room.
The slightly downward angle made it ideal to perch it up high.
Guard Characters in Multiplayer...
Russian Soldier, Russian Infantry, Russian Commandant, Janus Marine Naval Officer, Civilian (1), Civilian (2), Civilian (3) Civilian (4), Si...
