Quote...

goldenEye64.blogspot.com

Search This Blog

4/1/24

Launch Silo #4...

It's extremely dangerous to be inside the missile Silo when the rocket launches.
The Invincible Cheat is recommended to enjoy the show...



3/20/24

Absolutely Priceless...

Screen captured during the chaos of protecting Natalya in the Janus Control Center.

Dishing out the orders while she's hacking the computer....
Maybe Natalya should put down the gun and type with her fingers.
(Just a suggestion)



3/19/24

Smile! You're on Caverns Camera...

Messing around with some custom intro camera angles in the Water Caverns mission via the GoldenEye Setup Editor.

The guards (and drone guns) are waiting for James Bond...
X PositionY PositionZ Position
-1210.199219165.945770-387.820190
Lateral RotationVertical Rotation
700.210022-55.000000

Comment:
WATER CAVERNS near drone gun, blast door area





X PositionY PositionZ Position
-1005.132874130.937393-444.068024
Lateral RotationVertical Rotation
3906.51001025.000000

Comment:
WATER CAVERNS low angle shot, looking up at drone gun with hallway, open blast doors, guards visiable in distance







X PositionY PositionZ Position
-986.806519191.938492-646.065613
Lateral RotationVertical Rotation
2680.000000-75.000000

Comment:
WATER CAVERNS higher camera slightly behind drone gun, appears hanging above center frame






X PositionY PositionZ Position
-1114.256714175.943176-385.186005
Lateral RotationVertical Rotation
4000.159912-60.000000

Comment: 
WATER CAVERNS, guard relatively close to camera, looking down hallway with open blast doors, five guards visible in shot






X PositionY PositionZ Position
-1051.858032125.940025-502.488647
Lateral RotationVertical Rotation
4000.51001040.000000

Comment:
WATER CAVERNS looking down the long hallway with blast doors, guards on either side, overhead drone gun out of frame






X PositionY PositionZ Position
-1044.891846196.938553-602.081848
Lateral RotationVertical Rotation
2376.090088-40.000000

Comment:
WATER CAVERNS muzzle of drone gun visible in scene






X PositionY PositionZ Position
162.780502-660.027710236.169067
Lateral RotationVertical Rotation
800.429993-25.000000

Comment:
snap748 WATER CAVERNS looking downward, big open spiral area, first patrolling guard walks towards camera.






Much newer versions of the GoldenEye Setup Editor exist...
http://n64vault.com/wiki:setup-editor-global

Still content to play with one of the original programs (at least for now).



(Edit Setup > Edit Intro Block > 06 Intro Camera)


The game displays one intro camera at random when the level loads.

By default, the Water Caverns level intro has four opening camera angles available - Interestingly enough, the very first camera (at preset E0) is used twice (for entries 00 and 01).

Water Caverns
Default Intro Camera 00

This same camera is simply angled in two opposite directions, accomplishing two different shots. Threw me for a small loop until I realized what was happening.

Water Caverns
Default Intro Camera 01

It's the only instance I know of where the camera is set up like this, although there must be others...

Unsure if this is a "leftover" or something new they were experimenting with. Theoretically, should be able to set up "dual" (possibly even triple?) angle cameras elsewhere.

The Water Caverns is also a fairly large area, for something that wasn't really seen in the GoldenEye movie. One fan suggested the brief scene where Bond places the Remote Mines in the film was the basic inspiration for the Caverns.

(The board also fills itself out nicely with an even 20 missions).





3/17/24

Lobbing a Grenade...


Ken Lobb artfully pulls the pin off a grenade while still clutching an RC-P90.

Severnaya Bunker CCTV...

Modifying the Intro Cameras via the GoldenEye Setup Editor.
Here in Bunker 2, we capture some never before seen footage...
X PositionY PositionZ Position
-1224.14111320.6557392702.482422
Lateral RotationVertical Rotation
3355.669922137.250000

Comment:
BUNKER 2 detention area, camera facing cells as jailer walks past and away from camera.






X PositionY PositionZ Position
-728.05273440.6589092694.802734
Lateral RotationVertical Rotation
3355.669922137.250000

Comment:
BUNKER 2, just outside jail area, patrolling guard walks towards camera.






X PositionY PositionZ Position
-222.159744124.9914861685.060669
Lateral RotationVertical Rotation
2060.8701173820.350098

Comment:
BUNKER 2, hallway, stationary guards with a patroller approaching.
Near an actual surveillance camera

 

3/15/24

Archives Alternate Angles...

X PositionY PositionZ Position
-141.661819190.992340-274.181213
Lateral RotationVertical Rotation
200.0000000.000000

Comment:
ARCHIVES (moved camera 01 [overlooking the interior] to just inside office hallway, with one patrolling guard, one stationary)

 




X PositionY PositionZ Position
-277.88076865.993637239.020432
Lateral RotationVertical Rotation
2060.870117100.000000

Comment:
ARCHIVES just behind stationary guard outside Interrogation Room.
Visible in the distance is the Soldier who will ultimately enter Room to execute Bond.





X PositionY PositionZ Position
-524.60937529.996649650.540588
Lateral RotationVertical Rotation
1030.430054100.000000

Comment:
ARCHIVES basement, facing door where patrolling Soldier (Executioner) immediately walks through during intro.






X PositionY PositionZ Position
696.278015210.990112784.585449
Lateral RotationVertical Rotation
0.0000004000.000000

Comment:
ARCHIVES upstairs patrolling guard from default intro, camera moved over closer to him so he walks towards and just offscreen as it fades to black.





3/14/24

Cameras in the Workplace...

Martin Hollis dons a labcoat and patrols the downstairs...
The camera from the Facility's intro cinema has been pivoted to watch the character as the level begins.
(The typical Russian Soldier has been swapped for a Scientist)

Having entirely too much fun playing with the level intro cameras in the Facility...

Low angles, high angles...
Modifying all four intro camera shots just for variety - And to see what else is happening before the mission begins.




Like setting up a series of mini spy cameras...
(Or simply a CCTV camera that MI6 Agents have hacked into)
Spying on Alec as well.
(I just don't trust the guy)


Adjusted the camera slightly...


This overhead shot of the bottling room needs some work.
Camera is a bit crooked (just like the Agent in question).


A shot looking straight down could be neat...
(Modified Bond to start between the Bottling Tanks)






It's particularly amusing when guards are patrolling.
This shot captures a stationary guard and one that's on the move.
Upstairs Laboratory area. Almost picture perfect.
Adjusted so it would be above the guards' heads.


Previously, this camera was overlooking the bottling room.
The slightly downward angle made it ideal to perch it up high.





Guard Characters in Multiplayer...

Russian Soldier, Russian Infantry, Russian Commandant, Janus Marine Naval Officer, Civilian (1), Civilian (2), Civilian (3) Civilian (4), Si...