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4/17/24

Bunker Busters...

Bunker 2 on Agent difficulty is a fun, fast-paced mission.
Save the girl, grab the tape, swipe a key - And get the hell out of there.



Absolutely had to watch the video to see how someone could complete GoldenEye's Bunker 2 in 20 seconds... (The 9th stage of the game)

Exploiting a "glitch" to clip through the jail cell door (saving valuable seconds instead of using the Watch Magnet to obtain the key).

Thought I knew all of the game's little tricks...
Was previously unaware that a player could force their way out the door.

Apparently the method involves "strafing while aiming".
Also unsure exactly when that trick was discovered...

(Definitely waste a good five seconds selecting the watch magnet and grabbing the key)

A total of sixteen players share the GoldenEye World Record for a 16 second speedrun through Bunker 2
(first set by Carl-Magnus Wall in 2021).

Every few years, someone seems to set a new, previously unfathomable time...
Clearing the level in 15 seconds seems downright impossible - But someone's bound to do it someday.

Back in 1998, the GoldenEye World Record for Bunker 2 was 34 seconds (held by Glen McDiarmid).
It was reduced to 27 seconds (by Patrick Wessels).
https://wrs.the-elite.net/goldeneye/recordlevel.php?level=9
The GoldenEye and Perfect Dark World Record Database

Normally, speedrunners will keep besting one another by a second or two.
The fact that the quickest time jumps 7 whole seconds - I'm going to speculate that's when the glitch was first exploited.

As for the glitch itself - Still can't pull it off, and many players can't.




After escaping from the jail cell with Natalya, one of the patrolling guards has the key to escape - Unlike the random Dr. Doak variable in the Facility, this guard is on a set path. Depending how you play the game will dictate where you encounter the Klobb-wielding key carrier.

Definitely don't wanna backtrack on a speedrun.
The crucial guard who carries Keycard A.
Make just enough noise and he'll abandon his patrol - So you can ambush him in the hallway.

The guard will run towards where the shots were fired. After collecting the CCTV Tape, you can cleverly duck into the middle room and intercept him. Once that crucial KEYCARD A  is collected, there's no need to stay - Strafe for that exit as quickly as possible, hopefully with a few bullets pushing you forward.

(May also encounter the guard with Keycard B, normally found patrolling near the start of the level. KEYCARD B grants access to documents required only on higher difficulty levels)



My own best time for the Bunker stands at 37 seconds on console (45 seconds on the PC ROM).

It's quite a thing to finish with your fastest time ever... Being simultaneously satisfied - AND well aware of the segments of that particular run where you could have saved even more time.
In the 2 seconds it takes to fly across the room while strafing, this guard is often too busy swatting flies
(or scratching his ass) to even muster a shot.

(It's been a long, boring shift)





ANOTHER FUN CHALLENGE:  Attempting to complete BOTH Bunker missions (Bunker 1 & Bunker 2) with a combined time of less than a minute. Still gotta save three seconds somewhere, off either mission...

Been trying to reduce the time by a second or two every day... Few weeks ago, was 20 seconds away from the goal. Now down to the last few seconds, and it's getting really tight - Need a bit of luck - In Bunker 1, Sometimes the Special Forces guys totally block the door, other times they scatter.

Also gonna have to get shot in the back several times to save those couple seconds...






Looking Back at The Bond Booklet...

GoldenEye 007 Instruction Manual Page 16-17 A few favorite (and consecutive) pages from the GoldenEye 007 booklet that came with the game....