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| "OWW! Got shot by a Klobb - It almost broke the skin!" |
4/16/24
Barely a Flesh Wound...
4/15/24
Boom Box...
4/10/24
Fun Run...
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| Bond bolts out of the Bunker... |
The levels in GoldenEye 007 also offer a wide variety for potential speedruns.
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| With the black-clad Janus Special Forces troops, the "Bunker 1" mission is more exciting than Runway. |
Inspired to return to the Satellite Control Bunker (aka. Bunker 1, the game's fifth mission) after reading a few thoughts by Wouter Jansen (who set a good number of records for both GoldenEye and Perfect Dark back in the day).
Other missions around the 20-second mark include Runway, Frigate , Bunker 2 and Archives.
(Can barely mix up a vodka martini in that timeframe...)
Wouter Jansen also commented that it's required to take damage in order to set a world record...
It seems absurd at first - But Bond getting "pushed" by enemy bullets saves approximately .25 second (provided the hits send you in the direction you're heading).
His 17-second tear through Bunker 1 (Agent difficulty) in 2003 stood for a decade and a half.
(Others would tie the record... Eventually, Karl Jobst accomplished the feat of 16 seconds in 2018).
While I'll never take my speedruns to the extreme, can always pick up a few tips and tricks to up your own game - And to get into the mindset of what it takes to go for the gold.
World Records
GoldenEye 007 - Bunker 1
16 seconds
(fifteen players sharing the record)
https://wrs.the-elite.net/goldeneye/rankings.php
https://wrs.the-elite.net/goldeneye/recordlevel.php?level=5
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Not one bullet fired during the mission. (MI6 is definitely cutting their budget these days) |
Spontaneously picked up the controller and beat my previous best time by 2 whole seconds on the first attempt. Although I'm not a speedrunner, could maybe hit 22 seconds, eventually...
(Never thought I'd try to deliberately get shot in the back, but Bond flies down the stairs or hallway much quicker that way...)
My own best time for Bunker 1 on Agent is 25 seconds on the console (29 seconds on the ROM).
Relatively happy with it - But definitely room for improvement, considering the best players can finish the mission in practically half that time...
Will anyone ever hit 15 seconds???
Looking Back at The Bond Booklet...
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| GoldenEye 007 Instruction Manual Page 16-17 |
Of course, there's the Spyder (aka Klobb) listed in the WEAPONS section.
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| Terrorist armed with a Phantom |
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| Unused items that can be restored with a Cheat Device, Game Enhancer or Emulator. |
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| Micro Camera as seen in Bond's inventory. Added to the Bunker via Emulator. |
Whether or not this is a an oversight or merely a typo is debateable... But the "Micro Camera" is actually a completely separate (albeit unused) gadget and prop.
The Micro Camera gadget is fully functional (in the sense that you can fix it to the wall - And it's cool to look at). Infinite Ammo or Maximum Ammo are required in order to plant the devices.
Pickup Text also exists for the Micro Camera (The Bungee and Piton Gun as well).
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| Unused Gadget: Watch Magnet Repel. (Modified Bond's inventory in Bunker 2) |
Just a minor detail - The booklet lists the "Watch Magnet" but does not specifically indicate the function.
GoldenEye players are familiar with the "Watch Magnet Attract" (from the Bunker 2 and Archives missions) - An unused counterpart also exists within the memory...
The "Watch Magnet Repel" was yet another gadget that was designed for potential use - But never actually included in the finished game. Appears to be no ammunition or "charge" available to actually use the Repel function, however.
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| GoldenEye 007 Instruction Manual Page 18-19 |
"Try and find these four villains!"
Players hunted for the other classic Bond villains Mayday and Oddjob, not satisfied to have found them (only) in Multiplayer Mode.
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| It seemed like a tease that we only fought Jaws and Baron Samedi in the main game... Video game logic seemed to dictate that Oddjob and Mayday had to be there somewhere. |
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| GoldenEye 007 Instruction Manual Page 20-21 |
The image of the famous white tuxedo, along with another Bond suit missing from the final game.
Even the character screen on page 21 shows Sean Connery's select picture (faded just to the left of Boris).
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| Connery photo retrieved from the game's memory. |
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| Sean Connery and Timothy Dalton, restored for Multiplayer in GoldenEye X. A much better look at those suits seen briefly in the booklet. |
GoldenEye fans rejoice as those former James Bond actors (once thought to have been lost forever) were pulled from the memory, and restored to the game with their respective tuxedos.
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| Just slight changes to the Multiplayer menu. "Characters" and "Weapons" switching places. "Handicap" was changed to "Health". Also, the options for Control Style and Aim were added. |
The background graphic for the Multiplayer folder which used to be "CLASSIFIED" now reads "CONFIDENTIAL".
More Rubbish...

The "Rarewhere: GoldenEye 007 Rumour Mill" offered a whole wave of answers for players that had become hooked on the game...
Found in an old binder, the original documents that were brought to my attention decades ago.
These scanned sheets full of HTML code aren't pretty - But they served as confirmation that there was definitely more to be seen in GoldenEye 007.
The questions are pretty much answered in the FAQ.
But there's something about the original answers, right from the source.
https://goldeneye64.blogspot.com/p/more-declassified-documents.html
(There's also a single page of an unused draft of a GoldenEye movie script around here somewhere...)

4/6/24
Citadel - The Obsession, The Fascination...
| A plain white pillar stretches to the sky, in a big room full of obstacles. A testing facility named Citadel was briefly used by the GoldenEye 007 team in 1997, just months before the game's release. |
Tucked inside every GoldenEye 007 game cartridge is an unfinished Multiplayer level called "Citadel".
Twenty five years ago, it seemed unfathomable to ever be playing around inside this fabled, "lost world".
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| A reference to 'CITADEL' was found in the game's memory, alongside the existing level names. Remarkable at what's since happened, based off that one little clue. |
"Early exploration" began with Gameshark codes, soon progressing to actually modifications of the ROM itself.
In 2004, Gameshark hacker Krijy provided the first known working codes for The Citadel.
(A wonderful explanation was written by SubDrag, with codes by Para and Wreck)
For those who may never actually get to experience the level, a quick explore of "Zoinkity's Citadel" within the GoldenEye Setup Editor. http://n64vault.com/ge-multi-levels:citadel
This isn't a playthrough of the Citadel level itself, merely drifting around it to take a look.
Outside the level, looking in...
Inaccessible via normal game play, a remnant of this rough, test map still remains inside the ROM.
Inaccessible via normal game play, a remnant of this rough, test map still remains inside the ROM.
Basically four large rooms, connected via hallways.
Even has an upper and lower level.
Even has an upper and lower level.
The Citadel itself has come a long way since it was unearthed.
A look back at the original level itself, with textures that don't line up.
A look back at the original level itself, with textures that don't line up.
That crazy, angled stair/ramp in one of the rooms.
Each room has various obstacles for testing purposes.
Like finding the plans of an unfinished prototype (without all the working parts), GoldenEye enthusiasts have basically taken the blueprint and turned it into a playable level.(Even one of Stephen King's works was rescued from the rubbish bin)
A few snapshots of the Citadel as depicted in GoldenEye X.
(ROM Modification with GoldenEye levels and characters playable in Perfect Dark)
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| Room full of obstacles. The Citadel level has been given an Aztec theme. |
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| Bond and Natalya, taking aim in the room full of "mini bunkers". It's always fun to experiment (she can even climb on top). |
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| Very big room with four pillars stretching to the sky. |
Still so much to say about The Citadel that one page is barely a start...
A more complete "walkthru" for this Multiplayer Level exists at GoldenEyeForever.com:
http://www.goldeneyeforever.com/level files/citadel_multiplayer_temp.htm
4/1/24
Launch Silo #4...
It's extremely dangerous to be inside the missile Silo when the rocket launches.
The Invincible Cheat is recommended to enjoy the show...
The Invincible Cheat is recommended to enjoy the show...
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